Pokemon Baseball

Japanese Version Rule 2.3E (1999.08.06)
Basic Rules
  17 Pokemon can be on the bench in one game.
  The same monster cannot be used twice.
  The pitcher rolls one die, and the batter rolls two dice.
Look up the results in the batting rule chart.
  Hit The batter rolls one die. Look up the results in the hit rule chart.
  Error The batter rolls two dice. Look up the results in the error rule chart.
  Hit/Liner The batter rolls one die. Look up the results in the hit/liner rule chart.
  Hit/Grounder The batter rolls one die. Look up the results in the hit/grounder rule chart.
  Strikeout/Walk The batter rolls one die. Look up the results in the strikeout/walk rule chart.
  A Pokemon who pitches 2 or more innings cannot play in the next game.
A Pokemon who pitches 4 or more innings cannot play in the next 2 games.
A Pokemon who pitches 6 or more innings cannot play in the next 3 games.
The starting pitcher cannot play in the next game.

Batting Rule Chart
1 2 3 4 5 6
2 Homerun
Double (8)
Error (2) Hit
Liner (5)
Strikeout
Walk
Error (6) Triple (8)
3 Hit
Liner (6)
Sacrifice Fly (9) Strikeout
Walk
Error (7) Fly Out (5) Strikeout
Walk
4 Double (9) Strikeout
Walk
Single (7) Ground Out (3) Hit
Liner (4)
Walk
5 Sacrifice Fly (8) Error (6) Strikeout
Walk
Hit
Liner (9)
Error (2) Homerun
Double (8)
6 Strikeout
Walk
Hit
Grounder (4)
Fly Out (7) Single (7) Fly Out (8) Hit (8)
7 Hit
Liner (8)
Strikeout
Walk
Error (1) Error (6) Error (4) Single (8)
8 Error (5) Error (8) Fly Out (9) Strikeout
Walk
Single (9) Hit
Grounder (6)
9 Hit
Grounder (5)
Error (4) Error (3) Hit (9) Strikeout
Walk
Hit
Liner (7)
10 Ground Out (4) Hit (7) Hit
Grounder (3)
Ground Out (6) Error (1) Strikeout
11 Strikeout
Walk
Ground Out (5) Fly Out (3) Error (9) Single (9) Sacrifice Fly (7)
12 Hit
Grounder (6)
Hit
Liner (3)
Strikeout
Walk
Hit
Grounder (4)
Strikeout
Walk
Homerun
On Ground Out, all runners advance one base.
On Sacrifice Fly, if there is a runner on third, he scores.
On Fly Out to the outfield, if there is a runner on third, he can tag up.

Error Rule Chart
Fielder's level
1-10 11-15 16-20 21-25 26-30 31-35 36-40 41-50 51+
2 Error
3 Out Error Error Error Error Error Error Error Error
4 Out Out Out Error Error Error Error Error Error
5 Out Out Out Out Error Error Error Error Error
6 Out Out Out Out Out Out Error Error Error
7 Out Out Out Out Out Out Out Out Hit
8 Out Out Out Out Out Out Out Out Out
9 Out Out Out Out Out Out Out Out Out
10 Out Out Out Out Out Out Out Out Out
11 Out Out Error Error Out Error Out Error Out
12 Ground Out/Fly Out + Batter Injury
In case of an infield Out, if there is a runner on first, double play. All other runners advance one base.
In case of an outfield Out, if there is a runner on third, he can tag up.
Infield errors are one base errors. Outfield errors are two base errors.

Injury Rule Chart
Batter's level
1-10 11-20 21-30 31-40 41-50 51+
1 One Game HP -50 HP -30 HP -10 No Injury No Injury
2 One Game One Game HP -50 HP -30 HP -10 No Injury
3 One Game One Game One Game HP -50 HP -30 HP -10
4 Two Games One Game One Game One Game HP -50 HP -30
5 Two Games Two Games One Game One Game One Game HP -50
6 Three Games Two Games Two Games One Game One Game One Game
If One Game, the batter cannot play in this game and the next game.
If Two Games, the batter cannot play in this game and the next two games.
If Three Games, the batter cannot play in this game and the next three games.
If HP minus a number, the batter's HP gets reduced by the given number. The HP will return to normal for the next game.

Hit/Liner Rule Chart
Batter's HP - Pitcher's HP
> 50 40, 30 20, 10 0 -10 -20 -30, -40 < -50
1 Single Sacrifice Fly Out Out Out Out Out Out
2 Single Single Single Out Out Out Out Out
3 Single Single Single Single Out Out Out Out
4 Double Single Single Single Single Out Out Out
5 Double Double Single Single Single Single Out Out
6 Homerun Double Single Single Single Single Single Out
No runners advance on an Out.

Hit/Grounder Rule Chart
Pitcher's level + Fielder's level - Batter's level
> 81 61-80 51-60 41-50 31-40 21-30 0-20 < 0
1 Single Single Out Out Out Out Out Out
2 Single Single Single Out Out Out Out Out
3 Double Single Single Single Out Out Out Out
4 Double Single Single Single Single Out Out Out
5 Triple Single Single Single Single Single Out Out
6 Triple Single Single Single Single Single Single Out
In case of an Out, if there is a runner on first, double play. All other runners advance one base.

Hit Rule Chart
Batter's HP
10-40 50 60 70 80 90 100 > 110
1 Single Single Single Single Single Single Double Double
2 Single Single Single Single Single Double Double Homerun
3 Single Single Single Single Double Double Double Homerun
4 Single Single Single Double Double Double Homerun Homerun
5 Single Single Double Double Double Homerun Homerun Homerun
6 Single Double Double Triple Homerun Homerun Homerun Homerun

Strikeout/Walk Rule Chart
Batter's attack - Pitcher's attack
> 40 30 20 10 0 -10, -20 -30, -40 < -50
1 Walk Strikeout Strikeout Strikeout Strikeout Strikeout Strikeout Strikeout
2 Walk Walk Walk Strikeout Strikeout Strikeout Strikeout Strikeout
3 Walk Walk Walk Walk Strikeout Strikeout Strikeout Strikeout
4 Walk Walk Walk Walk Walk Strikeout Strikeout Strikeout
5 Wild Pitch
Walk
Wild Pitch
Walk
Walk Walk Walk Walk Strikeout Strikeout
6 Wild Pitch
Walk
Wild Pitch
Walk
Walk Walk Walk Walk Walk Strikeout
Runners advance one base on a wild pitch.

Bunt Rule Chart
Batter's level
Runner on First   Runner on Second
1-7 8-20 21-40 41+ 1-15 16-30 31+
2 Single Single Walk Walk Single Walk Walk
3 Single Success
Error
Success
Error
Success
Error
Success
Error
Success
Error
Success
Error
4 Success Success Success Success Success Success Success
5 Success Success Success Success Success Success Success
6 Success Success Success Success Success Success Out
7 Success Success Success Out Success Success Out
8 Success Success Out Out Success Out Out
9 Success Out Out Out Out Out Out
10 Single Out Strikeout Strikeout Out Strikeout Strikeout
11 Out Single Fly Out Double Play Walk Fly Out Double Play
12 Out Double Play Double Play Double Play Fly Out Double Play Double Play
Out Runner is out (1-6), batter is safe.
Double Play Both the runner and batter are out (1-6-4).
Success Runner advances, batter is out (1-4).
Success/Error Runner advances. Roll two dice and check the error rule chart. If pitcher makes an error, the batter is safe.
Strikeout Batter strikes out. Runner doesn't advance.
Fly Out Batter is out (2). Runner doesn't advance.
Walk Batter walks.

Steal Rule Chart
Second Base = Catcher's retreat
Third Base = Catcher's retreat + Pitcher's retreat
0 1 2 3 4 5 6 7 8
0 2-12 2-12 3-12 4-12 5-12 6-12 7-12 8-12 9-12
1 3-12 4-12 5-12 6-12 7-12 8-12 9-12 10-12 11-12
2 5-12 6-12 7-12 8-12 9-12 10-12 11-12 12 12
3 7-12 8-12 9-12 10-12 11-12 12 12 12 12
4 9-12 10-12 11-12 12 12 12 12 12 12
The left column is the runner's retreat value. Runner rolls two dice. If the number is within the range, the runner is safe.
If the number is 12, roll two dice and check the error rule chart. If the catcher makes an error, all runners advance one base.

Special Rules
Homerun / Double Batter rolls one die.
If 10 times the number plus the batter's HP is greater than the pitcher's HP, homerun.
Otherwise, double.
Tag Up If the runner wants to tag up, runner rolls one die.
If the number is greater than the runner's retreat plus the outfielder's retreat, then runner is safe at home.
Otherwise, runner is out at home.
All other runners advance one base.
All hits If there are two outs, all runners advance one extra base.